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The Skill Rules

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Varg Vikernes:

Once a geek, always a geek.

Originally posted on Mythic Fantasy Roleplaying Game:

In the history of RPGs we have seen a development from characters having just about no skills (e. g. early D&D) to having so many skills that you pretty much needed to be autistic to remember even half of them (e. g. early-to-mid Rolemaster), and then finally to the pretty well-balanced skill system (e. g. the highly recommendable Stalker the SciFi Roleplaying Game). In MYFAROG there are some 51 skills, and this is probably close to becoming a bit too much for some, but they are all neccessary and they will all be used by the characters, and they (I think) cover everything the players might want their characters to do in Þulê. Now, one of the skills in particular, the «Crafts» skill, might sound a bit too general to some, but I have done it this way for the sake of playability and also out of…

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