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The Combat Rules

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Varg Vikernes:

MYFAROG is now being printed, and will probably be published no later than in December this year. Note also that all the character sheets and a number of myth master (or ‘game master’) aids have been made available on the ‘Character Sheets & Myth Master Aids’ page (found under ‘About’ on http://www.myfarog.org). These can be freely downloaded and printed out for private use.

PS. I can add that you don’t need all these sheets to play the game. Most of them are optional and only there for those who wish to use them. Also, a player will only use either the Seiðr sheet or the Âsatrû sheet (or the Âsatrû sheet for use with optional rule 2).

Originally posted on Mythic Fantasy Roleplaying Game:

MYFAROG is not made to be (what at least I call) a «hack’n slash» fantasy RPG, focusing (close to) everything on combat, but I still think the combat rules of any RPG is the most important feature of the game. Gamers are going to want their characters to engage in combat, so if the combat rules don’t work, like if they are too slow, too unrealistic or in any way unbelievable, then the whole game is as I see it broken and basically unplayable.

The difficult part in this context is of course to find a balance between what is realistic and what is playable, but I think the problem is to a large degree solved by making a system where the players can easily adjust the system according to their style of play and preferences.

In MYFAROG combat can be made less complex and less time consuming by simply…

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